Friday, June 8, 2012


Selecting suitable materials for the chairs

Milky white leather has been selected to apply on the sofa. The effect is awesome.

Render to test the materials.

Rendering, arranging and editing the interior space.

Editing and rendering the self illumination material, and also the photometric light.  

Editing the interior space (without roof)

Test rendering

Mr Sun and Mr Sky are not really realistic. Thinking of editing them in photoshop later

Images below are images after editing in photoshop. Whole night has been used in order to achieve the photorealistic images of my building chosen.

Interior 1

External view 1 

Interior 2

Exterior view 2

Interior view 3

I am satisfied with the rendering results. 3ds max is truly a difficult and not user-friendly software to use for 3d rendering, I thought. 3 days before I still did not know how to extrude a plane, scaling a box, or using the UVW map. The steps are complicated and hard to remember.

"I need to improve, a lot"

I said to myself as I can imagine how disappointed is for a lecturer if I am going to do everything in the super easy Sketch up. In three days I've googled and youtubeb about 3ds max when I met any problems. It always takes me few hours to solve one problem and finally, I am happy that I didn't give up, on 3ds max.

最后我发现我爱上了3ds max 呵呵



Project 2


Wednesday, June 6, 2012

Detail drawing! :)

I have used "follow me" tool to create the handrail. The handrail is smoothed after that. This staircase is drawn and will be inserted into the building later. :)

The final form of psicomagia residence in sketchup. The following process will be carried out in 3ds max, finally. These process included the landscape, and the materials and the interior of the building. 我可以做到的,对吗? :)

Concrete Roof

I've downloaded the concrete texture that i want to use for my roof. The surface should be smooth, and polished. 

Material has been assigned in 3ds max. Similar image has been paste as instance in Bump to enhance the effect.

Satisfied with the rendered effect! :)

Apply material by using UVW map and editable mesh.

5% done I guess.